Creativity and Collaboration: Revisiting Cybernetic Serendipity

DEADLINE FOR THE STUDENT SYMPOSIUM WAS NOVEMBER 15.  Awardees will be notified by December 1.

Monday, March 12, 2018

Overview:
Scientists thinking like artists—artists thinking like scientists. When these traditionally defined roles mix together, how is the process of making work or conducting research altered? Does the play between disciplines benefit a designer’s practice, an engineer’s output, or a scientist’s data? What are the hazards and opportunities?

There is power in looking past the sometimes narrow confines of one discipline: possibilities emerge, allowing artists/designers/engineers/scientists to ask different questions and create innovations. However, this is difficult work. Navigating uncharted territory compounds the uncertainty and potential for missteps that are already a part of the creative, scientific, and engineering process. Emerging areas of research require academics and practitioners to occupy varied and hybrid roles, and to begin investigations within unmapped spaces of inquiry. How can we build stronger bridges that connect innovations in art and design to those in science and engineering?

This symposium will bring creative and scientific realms together, creating opportunities for thinkers to play within different spaces of inquiry to ask questions about the ways we embark upon this kind of research, to relay techniques and guidelines that have worked in the past, and to explore how we can better support each other in our endeavors. This one-day gathering will give attendees the chance to connect with each other, to create a network of like-minded thinkers, and to share stories of struggle and success. The understandings developed during the Student Fellows Symposium can contribute to the discussions during the March 13-14 Sackler Colloquium.

PLACES FOR EXPLORATION MIGHT INCLUDE:
big-data ... wearables ... ubiquitous computing ... navigation ... education ... medical practice ... health ... serious games ... information design ... ontologies ... cyborgs … actor network theory ... new materialism ... neuroscience ... ethnography ... artificial intelligence ... textiles ... robotics ... product design ... interface design ... biological systems ... sustainability ... tactical media ... cognition … mapping ... genetics ... bio art ... sci-art ... visualization ... molecular modeling ... quantified self ... smart homes ... surveillance ... public policy ... human-centered design ... privacy … generative art/design … cybernetics ... information visualization ... data journalism ... interaction ... immersive experiences ... integration ... social media ... citizen science

 

 

 

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