D.I.C.E. Summit 2013 is a high-level, interactive entertainment industry event that will be held in Las Vegas at the Hard Rock Hotel. We have a NEW schedule this year. Wednesday and Thursday will kick off each day at 10am. Check out our new schedule on the Agenda tab above.
The Event schedule for D.I.C.E. 2013 is as follows:
Tuesday, February 5th, 2013
- Academy of Interactive Arts & Sciences Foundation Golf Tournament
- D.I.C.E. Summit Go-Karting Tournament
- D.I.C.E. Red Rock Canyon Run (or Hike)
- D.I.C.E. Happy Hour and Table Tennis Event
- D.I.C.E. Summit Poker Tournament
Wednesday, February 6th, 2013- D.I.C.E. Summit
- D.I.C.E. Happy Hour and Table Tennis Event
- D.I.C.E. Welcome Party
Thursday, February 7th, 2013
- D.I.C.E. Summit
- 16th Annual D.I.C.E. Awards
Friday, February 8th, 2013
- D.I.C.E. Rehab Breakfast and Networking

The interactive entertainment industry has changed dramatically since the first Summit was held in 2002 – with much of this dynamic growth fueled by its speakers and attendees. The D.I.C.E. Summit is characterized by its great topics and memorable presentations. Notable past speakers and sessions include Todd Howard’s "Why We Create, Why We Play," Jason Rubin’s “Tara Reid,” Jesse Schell’s “Game-a-geddon,” Bobby Kotick’s "Creative Talent," and John Stevenson’s "Monsters, Muppets and Movies."
Please Note: Groups of eight or more need to contact Kelby May at kelby@interactive.org directly in order to register.
The Academy of Interactive Arts & Sciences (AIAS) was founded in 1996 as a not-for-profit organization dedicated to the advancement and recognition of the interactive arts. The Academy’s mission is to promote and advance common interests in the worldwide interactive entertainment community; recognize outstanding achievements in the interactive arts and sciences; and conduct an annual awards show (D.I.C.E. Awards) to enhance awareness of the interactive art form. The Academy also strives to provide a voice for individuals in the interactive entertainment community. The Academy has over 22,000 members, with the board comprised of senior executives from the major videogame companies including Electronic Arts, Microsoft, Nintendo, Sony, and Activision/Blizzard.